James is 17 and is pretty sure he is a psychopath. Alyssa, also 17, is the cool and moody new girl at school. The pair make a connection and she persuades him to embark on a road trip in search of her real father.
Two strangers are drawn to a mysterious pharmaceutical trial that will, they're assured, with no complications or side-effects whatsoever, solve all of their problems, permanently. Things do not go as planned.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane.Written by
The 'fax' sounds you hear at the end of Bandersnatch on Stefan's headphone translates to a QR code. That leads you to a website where you will find one of the games shown in the movie. In fact, these sounds are the actual loading tones of a ZX Spectrum program. The sequence of a carrier tone followed by a data tone is repeated twice; the first to load the BASIC program, the second to load the machine code to display the QR code. See more »
The branch of WH Smith shown in the show has prominent travel adverts and a dedicated section for computer games and music. Whilst WH Smith did indeed operate a travel business up until 1991, this would only have been found in the larger branches. The smaller branches would have primarily sold stationery, magazines and books.
Equally, a smaller branch such as the one shown would have had a comparatively small selection of music, mostly current hits or traffic-building big albums. It's unlikely that such a small branch would have stocked niche progressive rock albums from 1974 such as Tangerine Dream's Phaedra. See more »
There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's ...
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There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
Bandersnatch is not a new experience by any means, although it is new for Netflix. There have been games like this for many years. However, for this particular title the choices are rather uninteresting and there isn't really a "choice" when you are choosing between very close actions. Basically whatever you chose gets you to similar points so not really a choice based ending.
I don't think the choices were very wise chosen and overall the plot of the movie was not very great. I mean it's interesting but nothing new or groundbreaking compared to other episodes from Black Mirror, that is, mind you, a darn good TV show.
I think an interactive movie based on Juniper City or Metalheads episodes would've turned much much better. There is also some sort of disparity between what you chose, what the character does in the movie and what happens in the scene. Meaning that somehow you choose what the other characters are doing with your choices instead of the main character, and that's also a bit confusing and a bit of a drag for me.
So overall I recommend this title for it's novelty, but not so much for the script and general idea. Worth your time though, just for the sake of it.
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