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The sequel to the critically acclaimed Middle-Earth: Shadow of Mordor (2014) features an original story with the return of Talion and Celebrimbor, who must go behind enemy lines to forge an army and turn all of Mordor against the Dark Lord Sauron.

Writers:

Rich Bryant, Tony Elias (lead narrative designer) | 7 more credits »
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Cast

Cast overview, first billed only:
Ike Amadi ... Baranor (voice)
Victoria Atkin ... Humans (voice)
Robin Atkin Downes ... Nemesis Orcs / Humans / Herion (voice)
Laura Bailey ... Eltariel / Ioreth (voice)
Troy Baker ... Talion (voice)
JB Blanc ... Dagor / Nazgûl / Nemesis Orcs / Nemesis Ologs (voice)
Steve Blum ... Sauron / Nemesis Orcs (voice)
Chris Butler ... Nemesis Orcs (voice)
Darin De Paul ... Nazgûl / Nemesis Orcs / Humans (voice)
Jeff Doba ... Nemesis Orcs (voice)
Alastair Duncan ... Celebrimbor (voice)
Gideon Emery ... Brûz / Suladân (voice)
Michael Gough ... Nemesis Orcs (voice)
Jennifer Hale ... Galadriel (voice)
Adam Harrington Adam Harrington ... Nemesis Orcs (voice)
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Storyline

The sequel to the critically acclaimed Middle-earth: Shadow of Mordor, Middle-earth: Shadow of War features an original story with the return of Talion and Celebrimbor, who must go behind enemy lines to forge an army and turn all of Mordor against the Dark Lord, Sauron. Set between the events of The Hobbit and The Lord of the Rings, Middle-earth: Shadow of War offers a richer, more personal and expansive world full of epic heroes and villains, iconic locations, original enemy types, even more personalities and a new cast of characters with untold stories. In Middle-earth: Shadow of War, players wield a new Ring of Power and confront the deadliest of enemies, including Sauron and his Nazgul, in a monumental battle for Middle-earth. The open-world action-adventure game is brought to life through the expansion of the award-winning Nemesis System. This robust personalization from the first game is now applied to the entire world where the environments and characters are all shaped by ... Written by IGN

Plot Summary | Add Synopsis


Certificate:

M | See all certifications »

Parents Guide:

View content advisory »
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Details

Country:

USA

Language:

English

Release Date:

10 October 2017 (USA) See more »

Also Known As:

Middle Earth: Shadow of War See more »

Filming Locations:

Chicago Illinois, USA

Company Credits

Show more on IMDbPro »

Technical Specs

Color:

Color
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Did You Know?

Trivia

Several upgrades to the revolutionary Nemesis System, including Warchiefs now being able to join you without being branded, them betraying you, and the region's themselves See more »

Connections

Featured in The Angry Joe Show: Shadow of War (2017) See more »

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User Reviews

 
A few steps back from the first game
16 October 2017 | by desrocchiSee all my reviews

(I won't mention the loot-box debacle and I didn't count it in the review)

tl;dr: they added a lot of things but all unfun

As much as I liked Shadow of Mordor I expected this game to introduce more *fun* mechanics, instead they went a few steps backwards transforming what was pretty much a flawless fighting mechanic to a mess.

First of all every action from Talion takes way too much time, so much that it's very improbable to have him complete one without being interrupted by some other attack. This is also because there are too many enemies at a time attacking you from all sides: being that every single action can be interrupted by any attack and that many enemies have uncounterable attacks you are pretty much engaging in a hit and run fighting style that if very far from being epic. The auto targeting system also cannot understand which enemy you actually want to attack and sometimes you can see Talion doing a 180 and waste an execution on a minion instead of the boss you were aiming for.

Secondarily they overdid it with a uselessly bloated ability "tree": every ability can only have one modifier, no matter how many skill points you pour in it. This makes the progression useless since once you unlock a modifier you are pretty much set, you won't gain any more power by leveling more. Sure, you can choose a more suitable set of modifications for each encounter: but it just means spending more time in the selection menu than actually playing the game.

The loot, even the legendary one, has such poor choice of affixes that some of the requirements needed to unlock them makes you say, "eff it, I'll just throw it away." "Gain 4 elf shot when killing someone while mounting a karagor"? "Increase crit damage of 29% against enemies on fire"? "Gain 0.7 points of might when killing a frozen enemy"? Oh please, don't let me have too much power! -.-

"Land 5 headshots on poisoned enemies", "kill 5 enemies while you are poisoned"... and I should do this so I can have a 22% chance to poison an enemy hit by a headshot? No thanks.

Lastly, they created all these new enemy abilities but did not check to see if some of those were overpowered when added together.

The second warlord I had to face was pretty much invulnerable to any kind of attack from the front, he could not be vaulted or disrupted or frozen, arrow immune, he sticked with his back to the wall so that I could not run behind him, all the while an infinite horde of minions kept coming at me and archers rained arrows from the balconies.

The only weakness he had was that he was vulnerable to executions, so I had to build up enough might to perform one and run like a headless chicken towards the boss hoping no arrow and no ranged attack from his 8 archers and 4 hunters would hit me before finally landing a hit that would take about 20% off of his life.

Once I finally did it I did not feel like I overcame a challenge, I felt like I had to cheat through a badly implemented mechanic.


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