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Kingdom Hearts Re: Chain of Memories (2007)

Ahead lies something you need -- but to claim it, you must lose something dear.

Directors:

Tetsuya Nomura, Bob Buchholz (as Robert Buchholz) | 6 more credits »

Writers:

Kazushige Nojima (scenario supervisor: Stellavista Ltd.), Tetsuya Nomura (scenario supervisor) | 1 more credit »
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Cast

Cast overview, first billed only:
Haley Joel Osment ... Sora (voice)
David Gallagher ... Riku / Riku Replica (voice)
Alyson Stoner ... Kairi (voice)
Meaghan Martin ... Naminé (voice) (as Meaghan Jette Martin)
Richard Epcar Richard Epcar ... Ansem (voice)
Derek Stephen Prince ... Vexen (voice)
David Boat ... Lexaeus (voice) (as Dave Boat)
Vince Corazza ... Zexion (voice) (as Vincent Corazza)
Quinton Flynn ... Axel (voice)
Keith Ferguson Keith Ferguson ... Marluxia (voice)
Shanelle Gray ... Larxene (voice)
Corey Burton ... DiZ / Captain Hook (voice)
Steve Burton ... Cloud Strife (voice) (archive sound)
Wayne Allwine ... King Mickey Mouse (voice)
Tony Anselmo ... Donald Duck (voice)
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Storyline

Sora who saw Pluto with a letter from King mickey found a black coated man and he also found a castle it was a special castle because as the man said - To find is to lose and to lose is to find. And beyond that door you will lose your memories but awaken you're lost ones. Sora decided to look after Riku and the King in the castle. Will Sora,Donald and Goffy's sleeping memories awaken and their awakened memories sleep? What is beyond that door?

Plot Summary | Add Synopsis

Taglines:

Memory is the key.


Certificate:

E10+

Parents Guide:

View content advisory »
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Details

Official Sites:

Square Enix

Country:

Japan

Language:

English

Release Date:

2 December 2008 (USA) See more »

Also Known As:

Kingdom Hearts Re: Chain of Memories See more »

Company Credits

Show more on IMDbPro »

Technical Specs

Sound Mix:

Dolby Digital

Color:

Color
See full technical specs »
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Did You Know?

Trivia

This game would incorporate several features introduced in Kingdom Hearts II (2005) in terms of design of enemy HP Bar, and the Reaction Command System. See more »

Goofs

On Riku's side of the Game, While in the room Bottomless Darkness Riku's Left footprint does not appear while walking just standing and Running. See more »

Quotes

Marluxia: In this place, to find is to lose, and to lose is to find. That is the way in Castle Oblivion.
See more »

Alternate Versions

This game would later be remastered in HD and released as part of Kingdom Hearts HD 1.5 Remix on the PS3 with a few minor changes, which included releasing it in Europe and Australia for the first time. It was later ported over to the PS4 and released as part of Kingdom Hearts HD 1.5 + 2.5 Remix. See more »

Connections

Edited into Kingdom Hearts: 358/2 Days (2009) See more »

Soundtracks

Simple And Clean
Written by Hikaru Utada (as Utada Hikaru)
Produced by Miyake Akira, Hikaru Utada (as Utada Hikaru), Teruzane Utada
Arranged by Kawano Kei, Hikaru Utada (as Utada Hikaru)
Keyboards and Programming: Kawano Kei
Basic Programming: Hikaru Utada (as Utada Hikaru)
Synthesizer Programming: Tsunemi Kazuhide
Acoustic Guitar: Akiyama Hironori
All Vocals by Hikaru Utada (as Utada Hikaru)
Recorded by Ugajin Masaaki at Bunkumura Studio
Mixed by Goh Hotoda at Bunkamura Studio
Licensed by EMI Music Japan Inc.
(US version only)
See more »

Frequently Asked Questions

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User Reviews

 
Poor combat system reduces fun of the second entry
16 July 2018 | by Aaron1375See all my reviews

I really enjoyed the first Kingdom Hearts game and then I looked forward to the second game in the series; however, when I began playing it, there seemed to be something off. Like I was missing what was going on. Come to find out, this game, which is not part two, but at the same time is, has things that happen within that are essential to understanding just what the heck is going on in part two. I simply quit playing part two because of this and never really found this entry until it was released on the PS4 along with the first two games. Suffice to say, it does fill me in on what is going on and the story is somewhat interesting, but the combat system is a big old pain to learn and figure out.

The story picks up where the first game left off as Sora, Donald and Goofy are trying to get Pluto. They end up at a castle and enter and soon find themselves back in Traverse Town, only something is not quite right. Seems the castle they are in rearranges memories and thus, as you go forward, your mind begins to forget a lot of things. Soon, the gang find themselves revisiting many of the worlds they entered and sealed on a quest to figure out what is going on, who are the mysterious figures clad in black robes and to figure out the relationship between Sora and a strange girl named Namine.

The main problem with the game is the game play itself. A bit tedious as all you do is go through this room to that and go through very brief storyboards. The combat is a strange mix of real time fighting and card battling and it is very annoying. I am guessing I am not the only one who disliked this portion of the game, because as far as I know, this is the only Kingdom Hearts game that uses this messed up battling system. It is just really annoying trying to pick cards while simultaneously trying to avoid the enemy and sometimes having to jump and hit certain points on the enemy. Just an all around annoying combat system that really brings this game down a notch or two.

So, it was not all bad as it did fill in the gaps, but the game play is not really all that great. Very tedious, very monotonous and at times a bit frustrating too. So far the best game I have played in the series is the first one, I did manage to get far in the second game, but did not win it. Going to give it another go shortly and see if maybe it will be a bit more fun with some of the strange plot points covered now that I have played this game. Just wish they would stick to keeping the story within the main series of game and stop making all these in between games.


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