After successfully crossing over (and under) the Misty Mountains, Thorin and Company must seek aid from a powerful stranger before taking on the dangers of Mirkwood Forest--without their Wizard. If they reach the human settlement of Lake-town it will be time for the hobbit Bilbo Baggins to fulfill his contract with the dwarves. The party must complete the journey to Lonely Mountain and burglar Baggins must seek out the Secret Door that will give them access to the hoard of the dragon Smaug. And, where has Gandalf got off to? And what is his secret business to the south?Written by
In the "Barrels out of Bond" sequence, there are two instances where Thorin throws a sword at Orcs to kill them, first, to protect Balin, when an Orc jumps at him from above, and second, to stop an Orc from attacking Legolas from behind. If you pause the movie at these times, you can see that in both instances, the sword he throws has the same design as Balin's sword, which he used in both movies, until was taken by the Wood Elves upon their capture in the forest. See more »
Some dwarves, like Bofur, share one or two of Beorn's ponies with another dwarf. When they gallop to Mirkwood, each dwarf has a pony. See more »
[Reading the rune inscription inside the hidden door]
Herein lies the seventh kingdom of Durin's folk. May the Heart of the Mountain unite all Dwarves in defense of this home.
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The Extended Edition that was made for the home theater market adds 25 minutes of additional footage. These include the following new or extended scenes:
At the Prancing Pony, Gandalf asks Thorin about his business in Bree. Thorin tells him that he is searching for Thrain, his father who was presumed dead after the Battle of Moria; Thrain has supposedly been seen again. Thorin also mentions that Thrain was wearing one of the seven Dwarf Lord rings when he disappeared.
After having spent the night in Beorn's house, the Dwarves are discussing how they can get past Beorn unseen; however, Gandalf assures them they will need Beorn's help. Gandalf goes with Bilbo to carefully introduce the group to Beorn, but the Dwarves mistake his gestures for a sign that they should come out of the house, much to Beorn's unpleasant surprise.
Upon leaving with Beorn's ponies, Beorn makes the group swear to free the horses before entering the forest. He then has a talk with Gandalf about Azog, the Necromancer at Dol Guldur, the tombs in the mountains (featuring a flashback with a voiceover by Galadriel) and a possible return of Sauron.
Gandalf warns the Dwarves not to disturb the water in Mirkwood, use only bridges, and be wary of illusions.
The Dwarves find the bridge in Mirkwood destroyed, so they cross the river with the use of vines hanging above the water. Bombur falls in the water and is asleep, so the other Dwarves need to carry him. They see a white stag, which Thorin tries to shoot unsuccessfully. Bilbo states this will bring bad luck.
The Master of Laketown and his aid Alfrid talk about Bard and their desire to get rid of his influence on the people of the town. As Alfrid serves the Master a plate of goat and ram's testicles to eat, they discuss a possibility to silence Bard.
While being smuggled into Laketown, the Dwarves are discovered. They fight off the guards with the help of the townsfolk. Braga, the captain of the guards, enters, and Bard bribes him into leaving by offering him a fancy piece of underwear for his wife.
Master and Alfrid are discussing an old prophecy that when the king of the mountain returns, the streets will run with gold.
Alfrid asks whether Thorin can be trusted to keep his word, prompting Bilbo to vouch for him.
The remaining Dwarves ask Alfrid to help the wounded Kili, but he coldly dismisses them.
Balin describes how the desolation of Smaug was once a lush woodland.
While at Dol Guldur, Gandalf is suddenly attacked by a Dwarf. After a brief scuffle, Gandalf recognizes his assailant as Thrain, and uses an enchantment to give him his memory back. Thrain mentions how he lost his finger and the Dwarf Lord ring during the Battle of Moria. He also warns Gandalf that no one should get into Erebor.
Gandalf and Thrain are attacked by Azog at Dol Guldur. Gandalf fights him off and they run away, only to be caught by the Necromancer, who uses black smoke tendrils to grab and kill Thrain.
Improves upon the first one just about enough to cover the weaknesses it shares with it
After seeing the first Hobbit film I must admit that I could have cared less about seeing the second and indeed it took me a minute to get back into it and I was grateful for the film giving me a "12 months earlier" scene to sum up what I am supposed to be following. It wasn't that the first film was bad (it is too expensive to be bad) but more than constant action and movement with no consequences or realism to engage me, really left me looking at a video game that I had no investment in (and I say this as a gamer). I didn't hope for much better when I went to see this sequel and, as Theo Robertson has said, perhaps this helped me enjoy the Desolation of Smaug more.
The plot has more to it than one encounter after another and connecting it to the later films was a good move that made me feel there was more content here – although I think that was artificial, I will not deny that it worked. The action sequences retain the same problems as the first film, which is that nobody ever feels like they are in real danger no matter how long the fall, how low the odds or what is happening. The good thing is that because the film isn't one escape sequence after another, I didn't feel this so often – although it is undeniably still a problem in these films. The characters were a little better than before although perhaps I was just more interested in them. Smaug in particular is a great creation – visually and stylishly; just like the first film where my favorite parts were the still and tense sequences with Gollum, so too here the high point of the whole film is where Smaug is toying with his potential victims and it is such a shame that this was not done longer.
Visually the film remains a feast – although, befitting the time of year, it is a Christmas feast where everything is good but it is endless and eventually just feels indulgent and gluttonous. This remains the case because the film almost never feels like it was shot wholly on a location. I remember the LotR films impressing me with their natural beauty but here even a shot of people walking across a field seems to have been digitally enhanced and, as good as it looks, it does remove me from the film somewhat. Visual effects are impressive but it does really hurt to see Jackson leaning towards the George Lucas "if we can do it then we should do it" school of effects management. The cast do solid jobs – I liked Freeman and McKellan when they were allowed to be more than just special effects The dwarfs made more of an impression on me this time but the elves not so much – Bloom remains stiff while Lilly sports the only unconvincing effect in the film in the shape of her ears. Cumberbatch was strong as the voice of Smaug and I enjoyed Fry and McCoy in supporting roles (shame the latter missed out on more time due to his Doctor Who efforts during the 50th anniversary year!).
The Desolation of Smaug is a solid blockbuster; lots of action, a decent story and strong special effects – this is not the same as saying it is a great film though, but it does still entertain. The story remain distant due to the invincible characters and consequence free (but very seriously presented) action, which does prevent one being drawn into it. Of course I'll be there for the final film, but I really do hope than they focus on danger rather than spectacle and build the tension instead of just increasing the noise.
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