The Enterprise is to engage in war gaming exercise with a master strategist, Sirna Kolrami, on board. As part of the exercise, Riker will command an old vessel, the USS Hathaway, and act as the 'enemy'. Riker takes along Laforge, Worf, Wesley Cusher and several others as his crew and their first task is to get the vessel operational. Kolrami is supremely confident and arrogant, convinced that his superior skills will result in an easy victory over Riker. When they are attacked by the Ferengi who want the Hathaway as their prize, Picard and the crew stage a clever deception.Written by
ST:TNG Technical Manual says that antimatter cannot be beamed through a transporter without making extensive modifications to the circuitry. Yet Wesley took no such precautions, and was still able to beam it safely. See more »
The guest alien in this episode is a weirdo named Sirna Kolrami. While pretty harmless looking, Kolrami is apparently a savant when it comes to strategy and is the universe's greatest at some game involving strategy. The problem is that Kolrami is also a big butt- head--with an arrogance that makes him difficult to say the least. The reason that Kolrami is on the Enterprise is that he is to supervise a war game between the ship and an older, mothballed ship, the Hathaway. Riker is given command of this other ship and creates a crew for it from Enterprise staff. But, given that the Hathaway is old, has no warp drive and is at a huge disadvantage is most every way, the odds against Riker are tremendous. What's worse-- Kolrami has complete contempt for Riker and his strategic skills. Add to this mix a nearby Ferengi crew who are watching and hoping for an opportunity for some profit.
This is a pretty good episode. Well written, a bit funny and memorable.
5 of 6 people found this review helpful.
Was this review helpful to you?
| Report this