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Dirge of Cerberus: Final Fantasy VII (2006)

Set a few years after Final Fantasy VII: Advent Children (2005), this PS2 game tells the tale of Vincent Valentine, who is targeted by Deepground, a mysterious organization that plans to awaken a creature known as Omega, with the ability to destroy the Planet.

Director:

Takayoshi Nakazato

Writer:

Hiroki Chiba (scenario & event planning director)
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Cast

Cast overview, first billed only:
Steve Blum ... Vincent Valentine (voice)
Kari Wahlgren ... Shelke Rui (voice)
Kim Mai Guest ... Shalua Rui (voice)
Jamieson Price ... Reeve Tuesti (voice)
Greg Ellis ... Cait Sith (voice)
David Boat ... Weiss (voice) (as Dave Boat)
Mike Rock ... Nero (voice)
Brad Abrell Brad Abrell ... Azul (voice)
Mary Elizabeth McGlynn ... Rosso (voice)
Mae Whitman ... Yuffie Kisaragi (voice)
Chris Edgerly ... Cid Highwind (voice)
Steve Burton ... Cloud Strife (voice)
Rachael Leigh Cook ... Tifa Lockhart (voice)
Beau Billingslea ... Barret Wallace (voice)
Bob Joles ... Grimoire Valentine (voice)
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Storyline

One year has passed since the events in Final Fantasy VII : Advent Children. Buried alive following the Meteor disaster, a mysterious group known as the Deep Ground Soldiers emerge and begin raiding the city of Midgar. The enigmatic Vincent Valentine is somehow connected to these attacks, and may be as well the only one who can save this shattered world. Other characters from Final Fantasy VII and Final Fantasy VII : Advent Children join Vincent on his journey to save the one mighty city of Midgar and as the story unfolds, you will bear witness to shocking trusts never revealed before in Final Fantasy VII... Written by AdVeNT CHiLD

Plot Summary | Add Synopsis


Certificate:

T | See all certifications »

Parents Guide:

View content advisory »
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Details

Country:

Japan

Language:

Japanese

Release Date:

22 August 2006 (USA) See more »

Also Known As:

Dirge of Cerberus: Final Fantasy 7 See more »

Company Credits

Production Co:

Square Enix Company See more »
Show more on IMDbPro »

Technical Specs

Runtime:

Sound Mix:

Dolby

Color:

Color
See full technical specs »
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Did You Know?

Trivia

Although this is the second true sequel to a Final Fantasy video game (the first being Final Fantasy X-2 (2003)), this is actually the first video game sequel to Final Fantasy VII (1997). See more »

Quotes

[over loudspeaker; as WRO soldiers, & Yuffie, get ready]
Cid Highwind: Listen up, cause I'm only gonna say this once. If any more of you are killed by those punks, I'll drag you back from Hell & kill you again! You really wanna piss off those S-O-Bs, then why not try staying alive!
[brief pause]
Cid Highwind: That's what this war's all about! If you live, everybody behind you lives. If you die, they die! You got that? Now go kick some Deepground-ass!
Yuffie Kisaragi: [along with the other guys in the hanger] Yeah!
See more »

Crazy Credits

After the credits, we go down to the cave where Weiss is lying dead. He is approached by an unidentified figure who picks him up, and tells him that their work is not done yet, addressing him as brother. A wing then appears out of the figure's back, and he flies away, carrying Weiss with him. Crisis Core: Final Fantasy VII (2007) reveals this character to be Genesis, a precursor of Sephiroth. See more »

Connections

Followed by Fainaru fantajî XIV: Shinsei eoruzea (2012) See more »

Soundtracks

Longing
Vocals by Gackt (as Gackt)
Composed by Gackt (as Gackt.C)
Lyrics by Gackt (as Gackt.C)
Arranged by Gackt (as Gackt.C) / Yukihiro 'Chachamaru' Fujimura (as Chachamaru)
Recording & Mixing Engineer: Motonari Matsumoto
Assistant Engineer: Masahiro Shimbo
Recording & Mixing Studio: Warner Music Recording Studio
Licensed From: Museum Museum/Nippon Crown
See more »

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User Reviews

 
A clunky and very mediocre "Devil May Cry" knock-off, "Dirge of Cerberus: Final Fantasy VII" is a disappointing sequel/spin-offs with a few good aspects...
15 February 2012 | by MaximumMadnessSee all my reviews

I will start this review by admitting that I have never finished "Dirge of Cerberus: Final Fantasy VII", a long-awaited sequel/spin-off of what is arguably one of the greatest RPG's of all time. I bought it the day it was released in 2006, and I tried playing it, but it left a very sour, underwhelmed taste in my mouth... For such a legacy as "Final Fantasy VII" (a 1997 release for the Playstation) has, this game feels very rushed and full of incomplete ideas. I never felt motivated to finish it.

Let's break the game down to the basic categories...

Graphics/Visuals... 8 out of 10- The in-game, pre-rendered FMV video sequences are incredible. The videos are the same high quality as the CGI-animated feature "Advent Children", and are all gorgeous and remarkable to behold. And I will say, the in-game graphics aren't half bad. Character models, though stylized with "anime" inspiration, are cool-looking, and animation is tight and smooth. But the game looses a few points for repetitive visuals. Some of the levels feature areas that look identical to one-another (such as the opening level in Kalm town, where I kept getting lost due to very repetitive design), and some animations are kind of weak. But overall, a solid game visually.

Sound... 8 out of 10- I'm not going to lie, I missed Nobuo Uematsu's music in this game, which was scored by a different composer. But the music present is very decent, albeit unmemorable. Sounds are also all very good, and in general, the voice acting is all pretty darned good. (Particularly uber-voice-artist Steve Blum as our hero Vincent Valentine) However, some performances are kinda flat, and the pronunciation of certain words is debatable. (Although I suppose it comes down to personal interpretation, but everyone I knows pronounces "Maka" as "May-ko", whereas this game calls it "Mahh-Ko.") It's a very solid audio presentation, which suffers slightly due to a few sore thumbs and a forgettable score.

Controls... 3 out of 10. Here's where the game starts to fall apart. The controls are very mixed. Somehow, the control system feels simultaneously too simple while still being too complicated. They are also very loose, and the camera controls are clunky, clunky, CLUNKY. (You'll almost always going to accidentally move the camera in the OPPOSITE direction of where you want it, and even swapping it in the options doesn't help, as it's response is very sensitive.) The game is obviously taking inspiration from hack-and-slash games like "Devil May Cry" with it's action-oriented gun-play, but the controls aren't precise and are too "wonky" to make gameplay fun.

Story... 4 out of 10. My other huge problem- the story is very convoluted, and without knowing every exact detail of every facet of the "Final Fantasy VII" franchise, you will get lost. In addition, the game does a very poor job as establishing what is going on, and the overall intent of the story. It's very sloppily told, leaving you guessing way too often. And not in the good way of guessing what will happen next due to suspense, but in that bad way where you get totally lost and frustrated. I've played the first part of the game several times (each time giving up due to "meh" gameplay and bad controls), and I honestly can't tell you a single detail about what's going on. All I can gather from the sloppy plot is that Vincent is good, and the bad guys are... uh... bad. (?) Silly, simplistic-yet-convoluted plot.

Overall... 5 out of 10. This game gets a lot of sympathy points for the great visual and audio presentation and the built-in love for "Final Fantasy VII." But the gameplay sucks, and robs the game of a lot of the fun. I didn't even get into the other huge problem (lack of difficulty settings in the North American release, which makes the game near impossible with the clunky controls), which is also tedious.

I'd recommend this game only to huge fans of "Final Fantasy VII"- for others, it's too mediocre to really care about.


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