This is the story of a young boy named Link that must save Princess Zelda from the evil, demonic Ganon. However Ganon puts a spell on his lair and Link must find the 3 pieces of the Triforce, a golden triangle with mystical powers. Eventually, Link gets the Triforce and learns that Ganon can only be defeated with a shot from the magical silver arrows.
Experience the challenge of endless adventure.
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Did You Know?
The game almost wasn't released in the USA. Minoru Arakawa
, president of Nintendo of America at the time, was concerned that the game would be too complicated for American audiences. This was mainly because a test audience of American gamers had difficulties grasping the game quickly, even though they were very positive about it. Eventually, the game was released in the USA and the rest of the world to great acclaim. See more
In one of the dungeons, you will receive a hint that the enemy Pols Voice dislikes noise - yet blowing the whistle does nothing to hurt the enemy. The Famicom (the original Japanese version of the NES) had a microphone, and the player could make noise in it to kill these enemies. As the American NES aborted this feature, this was not possible. Nintendo went ahead and translated this hint verbatim, but because of the lack of a microphone in the American NES, it no longer made any sense and was often misinterpreted. See more
BOY, YOU'RE RICH.
During the end credits, the entire crew except for executive producer Hiroshi Yamauchi
is listed under pseudonyms. E.g. producer/director Shigeru Miyamoto
is credited as "S. Miyahon", and composer Koji Kondo
as "Konchan". See also Trivia. See more
During the SNES era, Bandai released an add-on for the SNES called "Satellaview-X" in Japan. It allowed gamers to connect to an Internet-like network and download games onto blank cartridges for an hour a day. One of these games was "The Legend of Zelda BS," a 16-bit version of the original featuring a few very noticable changes. Link was replaced with the Satellaview mascot (some kid in a baseball cap), and some maps were dramatically changed, most noticably the overworld. At various time intervals, certain events would happen such as items or power-ups appearing in specific locations. The game was never finished because Nintendo released small portions of it at a time, and the Satellaview-X was scrapped before the entire game would be released to the public. A group of fans "finished" the game themselves by designing the final dungeons and releasing the game as an (illegal) ROM available for download on the Internet. See more