From its inception through to initial release on IMAX screens Inhumans has felt shackled, cumbersome and hard work. Marred by simplistic structuring which won it no easy converts and soon lost anyone else, this expensive exercise in corporate storyboarding did Marvel no favours.
Too many cooks have left this Shakespearean tragedy feeling lacklustre, turgid and riddled with missed opportunities. Effects work though limited in the swan song had an unfinished quality which is unforgivable given those in control. Like almost every episode nothing took a long time to happen. In a funny sort of way you could compare it to Samuel Beckett’s Waiting for Godot, where someone famously said nothing happens twice. An artful analogy without doubt and perhaps a touch too generous given the comparative subject matter, but you get the point.
In lots of ways you feel