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Wing Commander III: Heart of the Tiger (1994)

The war with the Kilrathi has lasted for generations, now the Terran Confederation faces the possibility of humanity losing the war, and Earth being over-run by the cat-like race of the ... See full summary »

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Cast

Cast overview, first billed only:
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Jason Bernard ...
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Maj. Todd 'Maniac' Marshall (as Tom Wilson)
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Jennifer MacDonald ...
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B.J. Jefferson ...
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Maj. Jace 'Flash' Dillon (as Joshua Lucas)
Julian Reyes ...
Yolanda Jilot ...
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Barbara Miles - Newscaster
Jean Pierre Pereat ...
Bartender (as J.P. Pereat)
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Storyline

The war with the Kilrathi has lasted for generations, now the Terran Confederation faces the possibility of humanity losing the war, and Earth being over-run by the cat-like race of the Kilrathi. In a desperate attempt to win, the Terran Confederation prepares to destroy Kilrah; the Kilrathi home-world, and end the war. But only one man is qualified; Colonel Chirstopher Blair, who the Kilrathi have dubbed "The Heart of the Tiger"... Written by John Betancourt <MXKM38B@prodigy.com>

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Release Date:

December 1994 (USA)  »

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Box Office

Budget:

$4,000,000 (estimated)
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Aspect Ratio:

1.33 : 1
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Did You Know?

Trivia

During conversations with other characters in the live action cutscenes, at times they pause halfway through and give the player two options, summarised by the main character's inner thoughts eg. "He's got a point"/"What's he hiding?". The player must choose whether to take the conversation in a positive or negative direction, which affects the morale of their fellow pilots, leading them to become more or less helpful as wingmen during missions. Or sometimes the player is required to make a key decision, such as whether to accept Flash's challenge to a duel on the simulator (if the player refuses, Flash will leave the ship and not be seen for the rest of the game). This innovation was used again to an even greater extent in Wing Commander IV: The Price of Freedom (1996) (where completion of the game required the player to choose the correct options in a climatic debate between the hero and the villain) but was dropped altogether in the fifth and final game Wing Commander: Prophecy (1997), which had a lower amount of video cutscenes than the previous two games. See more »

Goofs

When Maniac complains about asteroid belts and/or nebulas (depending on the outcome of previous missions), the rank insignia badge on his left breast pocket is missing. See more »

Quotes

[Blair looks at a photo in his locker and has a flashback of him and Angel enjoying some time together on a beach]
Angel: Is this forever?
Blair: Forever isn't long enough.
[they kiss passionately and the scene dissolves back to the dingy sleeping quarters. Blair walks away]
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User Reviews

 
The first interactive movie, and still one of the best.
7 July 1999 | by See all my reviews

As a long-standing WC fan, I suppose I have a little bias here, but story has always been the largest draw in a game to me. The fact that Chris Roberts and company decided to use live actors IN 1993 shows that they care about story and wanted to make it interesting to watch as well as to play. The actors themselves are no slouches when it comes to acting, and have been in several top-of-the-line feature films.

Granted, the plot is a familiar one, but when coupled with the WC plot as a whole, it takes on a whole new meaning, and real actors are just what was needed to bring that out.

The spaceflight is top-notch... for 1994. Don't expect to see anything even close to today's 3D accelerated colorfests, but do expect to be entertained and challenged.

Entertainment is, after all, what we're after here, isn't it?


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